Some examples of existing 3D interfaces are given below. It’s by no
means a complete and exhaustive list of intuitive 3D interfaces. The still
pictures in this page give an idea of the methods but they do not demonstrate
the user interaction over time, i.e. the animated behaviour of them. User
interaction and animation is an important factor of these methods. The
interaction and animation has to be smooth and flowing yet accurate and expressive
without wasting time on unnecessary effects. The 3D design/rendering and the
animation have to interact efficiently and effortlessly with the human
perception mechanisms.
Visual Perception suggests more
interactive methods along the same lines. Some share the similar basic
principles with the methods presented below, but they are distinctive.
http://www.microsoft.com/windows/products/windowsvista/features/details/flip3d.mspx
http://wiki.compiz-fusion.org/Plugins/Switcher
http://wiki.compiz-fusion.org/Welcome
http://en.wikipedia.org/wiki/Cover_Flow
http://www.microsoft.com/surface/
http://www.engadget.com/2008/01/11/envive-announces-simplified-media-server-the-theaterstation/
http://www.yourergo.com/gettingstarted.php
http://www.piclens.com/site/firefox/win/
3d-components.org A good account and
analysis of 3D and VR interfaces including links to papers and conferences.